Golden Wing (Commodore Amiga)

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Fast paced and addictive shooting action wrapped up in high product values that will have you playing the game hours on end.

User Review
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Golden Wing is a modern day Asteroids clone for the Commodore Amiga that provides high quality arcade blasting action. The premise is simple, clear out all of the meteors and enemy ships within each wave to complete a level and then move onto the next. I’ve never been a fan of the genre previously but Golden Wing has made me completely re-consider this view with its high quality production values and fun arcade action.

The game environment within Golden Wing can get quite cramped with the large number of enemy objects on screen at any given time and it really looks spectacular when you start a new level and you are immediately set upon by a number of different objects putting your Golden Wing craft at risk. At times I would lose a life just because I was mesmerized by the enemy graphics. To break up the action, Golden Wing feature boss levels to provide that sense of a point of achievement.

Despite all this praise, the game is not without its faults. Hit detection is the main thing that could do with a lot of improvement as your Golden Wing can succumb to an object that does not appear to have actually made contact. Conversely, you can have a part of your craft overlapping a power pickup but, irritatingly the game won’t register the contact. It can also be a little frustrating at the start of a new wave level to have enemy objects spawn right on top of your craft. To avoid this from happening you need to quickly move your craft into the centre of the screen (the only initial safe spot) before each level commences if you want to assured of keeping your lives intact.

Putting these niggles aside, there is no denying the quality of the arcade action on offer with Golden Wing. This is some serious addictive gaming that will have you coming back for more time after time and is a very welcomed addition to the modern day Amiga gaming library.

Golden Wing was initially released in 2018 as a free digital version but game collectors can pick up a great physical cardboard box edition (featuring the game on a 3.5 inch diskette, instruction manual, A4 size poster, badge and stickers) from Bitmap Soft for a very affordable price that will look great on your retro gaming shelf.

Game Credits:
Code: Fernando Cabrera
Graphics: Toni Galvez
Music: DJ METUNE & Estrayk

Game Link:
Physical Edition: Bitmap Soft
Digital Download (free): English Amiga Board

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